Monke release notes
Release 4.2.0424-monke.30
- monke.30 adds no mods to clients. The server changes at the same time; existing clients update on their next launch, and no reimport is needed.
- Gunner: the fire rate bonuses of the Gunner tree, the Scaled and Necro sets, Enforcer's Wrath, the Gatling and Sniper bonuses and the Sentry armor now give gun damage of about the same worth instead, so each gun keeps its own fire rate and every gun gains alike as you progress. The Bullet Shell Charm gives 10 percent armor shred instead of armor penetration, and Soul Gorged and Fresh Reload give armor shred too. The Gunner tree's last gun damage node gives 5 percent. Guns were set again so each stage's own guns beat the ones you carry from earlier: some early guns hit harder, several mid-game guns a little less.
- Crusader: the Diamond Greatsword, Diamond Hammer and Diamond Mace hit 18 percent harder.
- Wizard: Firebolt, Fireball, Blaze Storm, Fire Breath and Magma Bomb hit 10 percent harder, Icicle, Ray of Frost, Cone of Cold and Ice Block 4 percent less, and the Sound school's spells 12 percent harder. Mobs that cast fire and ice spells hit as before.
- Cleric: the Prior set gives 61 percent holy spell power (it was 83) and 10 percent cooldown reduction, and the Nether set gives 250 mana (it was 150) and 10 percent cooldown reduction, while its pieces no longer add holy power. The Cleric tree's spell power nodes give only their +5 and +10 school power, as their titles now say.
- The field guide is updated for monke.29 and monke.30.
Existing instances update when launched. Personal graphics and keybindings are preserved; no reimport is needed.
Distant Horizons rendering is off by default. Enable it deliberately if desired, and do not combine it with Better FPS – Render Distance. Use the gameplay guide for progression and unfamiliar systems.